OSMOS FOR IPAD HOW TO
Odyssey starts you off learning how to play the game, and then serves as a level progression based game that continues to introduce new elements and new level types to you. Osmos has two primary ways to play: Odyssey and Arcade mode. Other matter types cause objects to orbit around them, delineated by an orbit path. As well, some modes incorporate antimatter, which cancels out any matter it comes in contact with, and other organisms like Repulsors that fly away whenever they get near matter.
OSMOS FOR IPAD FULL
For example, one type of level called Impasse is a maze full of motes, and you must use your matter firing to not only propel yourself throughout the level, but to influence the movement of other motes, knocking them into other motes to help clear a path for you to become huge. While the basic levels are typically of the type of open arenas full of motes where you must try to become the biggest, Osmos is freely willing to mess around with its concept in a variety of modes. This isn't an instantaneous process - if you're just barely touching an organism, it'll absorb more slowly into your organism, and vice versa. Whether you can absorb another organism (called motes) is denoted by their color - blue and bluish hues are safe to absorb, orange ones are bigger than you and thus will absorb you. This is important, because the primary goal in Osmos is to get as large as possible. Now, this movement action has a cost - every piece you fire off deducts from your total mass, so every shot makes you just a little bit smaller.
Firing more pieces of matter allows you to go faster. Osmos has you controlling an organism that must fire matter off of itself to move around, where you fire bits of matter in the opposite direction of where you want to move. Now, when I say that Osmos is a physics-based game, I don't mean in the way that a game like Angry Birds is physics-based. But pretty looks and sounds do not a great game make - the game has to actually play well to be really worth its salt, and thankfully, Osmos comes packed with a unique physics-based game that is almost as stellar as its presentation. This is a good thing - the larger device shows how well this game can truly work, and the presentation of the game truly shines. Osmos will be released for the iPhone and iPod touch at some point in the future, as development of this game began on the smaller screen devices, but its first stop on the iOS platform is for the iPad.
OSMOS FOR IPAD PC
I’ll gladly add the other two stars once there’s a solution for those of us that need to use Guided Access.Osmos, an independently-developed game for PC and Mac, has been brought to a platform seeing a burst in independent development, the iOS platform. We need to be able to just leave the iPads plugged in on their bases and open for use, and know that they aren’t being used for anything else. Guided Access is a big deal to us because we have these iPads set up as dedicated learning stations that are out of our sight. While this would have an effect on required iPad resources, it should be fine since this is the only thing these iPads are used for. a single app that includes all of the Osmo games). The fundamental flaw is that there isn’t a version of this app that is compatible with Guided Access (i.e. I’ll add a star once this bug has been corrected. And for what it’s worth, this launcher opens the Numbers Toybox correctly (Osmo’s other paid app).
I should mention that the Word Explorers app open correctly from it’s own icon, so the problem is definitely this launcher app. It keeps directing me to buy the Genius Kit, which I already have installed, and my son has played at length. The bug is that it won’t open the Word Explorers app (the paid app, not the one that came with the Genius Kit).
This umbrella “launcher” app works pretty well for how it was designed, but it has a bug and a fundamental flaw.